Undead or ‘Ghoul’ units are normal units with an undead marker. One thing I noticed, though, is how the Necromancers don’t especially mesh well with other units. This leads to some interesting changes – map-based resources that increase population and happiness aren’t particularly useful to a nation of ghouls, though spells do exist that allow you to corrupt farms and springs of life to produce undead population rather than people. You can build a whole new selection of structures that increase population production, such as embalmers and necropoli, but corpses are also gathered by killing other units in battle, giving a population increase to the nearest city to the fight. Ghoul cities don’t accrue population – rather their resources come from dead bodies. Necromancer nations no longer concern themselves with morale of either units or people for the most part – they don’t even concern themselves with population at all. Necromancers can be recruited as hero units, just as other named characters can in previous AoWII instalments, and are mostly on-par with other heroes, though they are most distinct when you play a necromancer as a leader. However, one must consider how this new edition fits in with the gameplay. Already, I’m willing to give this a shot.
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